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I like how you placed the desks and computers in the office. The worker has the sit and face the wall, being unaware of what happens behind them, so they have to keep working, since they stopped, someone who walk by their desks can see it. 

I love the textures for each day/level. The visual progression of the dying bushes and less saturated sky push the narrative of a cycle supporting capitalists values. The repetition signifies that monotony of daily labor and the standard passing of time. Great game!

I like how you do the loop of the scenes and use it to express time change and make changes to the scene after a few loops to build the same creepy vide in the description. 

I like the farm setting outside, which really creates a way of relaxing

Interesting placement of furniture in the second room and openness that makes you question why you are there. I really like the cubicle designs which reminds me of the Stanley Parable and how that game also makes you question your actions and purpose for being there.

I like in the web version where the player able to run like a flash. It definitely feels more fun while each looping of the game.

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I really like this running speed. it looks like I truly enjoy this job.

The.. inability to experience joy and pleasure. I liked the change in scenery after the certain number of loops. Great job. Visual language is strong here.

I really like the changes in atmosphere! The bushes slowly losing their colors made me so curious and made me want to explore behind them ASAP lol

I really like the different variations of lighting and textures, it feels very foreboding

At first I thought the time of day was changing, but there was actually a different passage of time. Very cool how the bushes lose its color over time

I like how it progressively gets darker, trying to symbolize how the monotony of going to work daily takes a toll. I think it takes a simple idea and makes it very fun because you want to see how it ends. Really well done.

The large open space with scarcely any food and furniture barely scattered shows how you have such a big home but really have so little. I think this is also shown by the contrast between the vibrant outdoors and the greyscale cubicle setup. As we played more, I noticed that we get even better furniture while losing even more color and the plants start dying. It was a great way to symbolize how work can sometimes take the joy out of life. It sends a clear message and I really enjoyed it!

Very cool unsettling concept. I also appreciate the speed of running, I too am that eager to get to work. The progression of the plants dying and the building's appearance changing was also very well done, and the looping made sense with the sort of endless numbing cycle of going to work a corporate job everyday. Very nicely done!

I love the texture changes from each day. It creates a sense of mystery about what's going to change next time you head to work. 

that single chair and desk under the dead center of a ceiling light, placed at the edge of the huge empty room facing the near wall side, REALLY gives me the feeling that the main character hates his life here. If it’s an intended foreshadowing then it’s a good one

I like your use of symbolism and repetitiveness to tell your narrative.  I also think you did a good job adding text to make things clear. Maybe you can add some music that changes through the scenes to add to the story.

Super interesting. I'd love to see more done with this game and maybe some more secrets?

I think having some npc or something similar to work in the cubicles would add more to the game in terms of selling the story of there being a team. The looping part is fun tho.

:)